SPRITE VIEWER

10 sprite sheet(s)
rank-1st.png
/sprites/rank-1st.png • 4 frames • 12x48 per frame • aspect 0.25:1

STEP 1: CONFIRM REGISTRATION

Registration lines from rank-1st.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.

128px
256px
256px tinted

STEP 2: CONFIRM ANIMATION

Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.

INDIVIDUAL FRAMES

Frame 1
Frame 2
Frame 3
Frame 4

FRAME INSPECTOR

Frame 1(← → arrow keys)

ANIMATED

32px
48px
64px
96px
128px
192px

FULL SHEET

rank-2nd.png
/sprites/rank-2nd.png • 4 frames • 12x48 per frame • aspect 0.25:1

STEP 1: CONFIRM REGISTRATION

Registration lines from rank-2nd.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.

128px
256px
256px tinted

STEP 2: CONFIRM ANIMATION

Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.

INDIVIDUAL FRAMES

Frame 1
Frame 2
Frame 3
Frame 4

FRAME INSPECTOR

Frame 1(← → arrow keys)

ANIMATED

32px
48px
64px
96px
128px
192px

FULL SHEET

rank-3rd.png
/sprites/rank-3rd.png • 4 frames • 12x48 per frame • aspect 0.25:1

STEP 1: CONFIRM REGISTRATION

Registration lines from rank-3rd.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.

128px
256px
256px tinted

STEP 2: CONFIRM ANIMATION

Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.

INDIVIDUAL FRAMES

Frame 1
Frame 2
Frame 3
Frame 4

FRAME INSPECTOR

Frame 1(← → arrow keys)

ANIMATED

32px
48px
64px
96px
128px
192px

FULL SHEET

rank-4th.png
/sprites/rank-4th.png • 4 frames • 12x48 per frame • aspect 0.25:1

STEP 1: CONFIRM REGISTRATION

Registration lines from rank-4th.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.

128px
256px
256px tinted

STEP 2: CONFIRM ANIMATION

Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.

INDIVIDUAL FRAMES

Frame 1
Frame 2
Frame 3
Frame 4

FRAME INSPECTOR

Frame 1(← → arrow keys)

ANIMATED

32px
48px
64px
96px
128px
192px

FULL SHEET

rank-5th.png
/sprites/rank-5th.png • 4 frames • 12x48 per frame • aspect 0.25:1

STEP 1: CONFIRM REGISTRATION

Registration lines from rank-5th.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.

128px
256px
256px tinted

STEP 2: CONFIRM ANIMATION

Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.

INDIVIDUAL FRAMES

Frame 1
Frame 2
Frame 3
Frame 4

FRAME INSPECTOR

Frame 1(← → arrow keys)

ANIMATED

32px
48px
64px
96px
128px
192px

FULL SHEET

rank-6th.png
/sprites/rank-6th.png • 4 frames • 12x48 per frame • aspect 0.25:1

STEP 1: CONFIRM REGISTRATION

Registration lines from rank-6th.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.

128px
256px
256px tinted

STEP 2: CONFIRM ANIMATION

Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.

INDIVIDUAL FRAMES

Frame 1
Frame 2
Frame 3
Frame 4

FRAME INSPECTOR

Frame 1(← → arrow keys)

ANIMATED

32px
48px
64px
96px
128px
192px

FULL SHEET

rank-8th.png
/sprites/rank-8th.png • 4 frames • 12x48 per frame • aspect 0.25:1

STEP 1: CONFIRM REGISTRATION

Registration lines from rank-8th.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.

128px
256px
256px tinted

STEP 2: CONFIRM ANIMATION

Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.

INDIVIDUAL FRAMES

Frame 1
Frame 2
Frame 3
Frame 4

FRAME INSPECTOR

Frame 1(← → arrow keys)

ANIMATED

32px
48px
64px
96px
128px
192px

FULL SHEET

rankings.png
/sprites/rankings.png • 4 frames • 84x48 per frame • aspect 1.75:1

STEP 1: CONFIRM REGISTRATION

Registration lines from rankings.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.

128px
256px
256px tinted

STEP 2: CONFIRM ANIMATION

Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.

INDIVIDUAL FRAMES

Frame 1
Frame 2
Frame 3
Frame 4

FRAME INSPECTOR

Frame 1(← → arrow keys)

ANIMATED

32px
48px
64px
96px
128px
192px

FULL SHEET

rocket.png
/sprites/rocket.png • 4 frames • 128x96 per frame • aspect 1.33:1

STEP 1: CONFIRM REGISTRATION

Registration lines from rocket.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.

128px
256px
256px tinted

STEP 2: CONFIRM ANIMATION

Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.

INDIVIDUAL FRAMES

Frame 1
Frame 2
Frame 3
Frame 4

FRAME INSPECTOR

Frame 1(← → arrow keys)

ANIMATED

32px
48px
64px
96px
128px
192px

FULL SHEET

spaceman.png
/sprites/spaceman.png • 4 frames • 101x96 per frame • aspect 1.05:1

STEP 1: CONFIRM REGISTRATION

Registration lines from spaceman.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.

128px
256px
256px tinted

STEP 2: CONFIRM ANIMATION

Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.

INDIVIDUAL FRAMES

Frame 1
Frame 2
Frame 3
Frame 4

FRAME INSPECTOR

Frame 1(← → arrow keys)

ANIMATED

32px
48px
64px
96px
128px
192px

FULL SHEET