Registration lines from rank-1st.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.
Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.
Registration lines from rank-2nd.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.
Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.
Registration lines from rank-3rd.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.
Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.
Registration lines from rank-4th.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.
Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.
Registration lines from rank-5th.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.
Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.
Registration lines from rank-6th.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.
Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.
Registration lines from rank-8th.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.
Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.
Registration lines from rankings.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.
Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.
Registration lines from rocket.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.
Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.
Registration lines from spaceman.edn. Verify car body aligns across all frames. If not, adjust EDN and re-annotate.
Generated sprite sheet from registered frames. Verify smooth animation with no bleeding or jitter.